# Rainwalk audio credits

Recorded effects are bundled locally. All clips converted to mono 24 kHz PCM WAV and peak normalized; ambience has a one-second crossfade for looping. Playback gains are mixed in audio.js.

- Concrete footsteps and soft impacts: Kenney, Impact Sounds. CC0. https://kenney.nl/assets/impact-sounds
- Indoor footsteps: GboxMikeFozzy, Footsteps (recorded in a subway). CC0. https://opengameart.org/content/footsteps-0
- Cloth, umbrella latch, door closing: Kenney Vleugels, 50 RPG Sound Effects. CC0. https://opengameart.org/content/50-rpg-sound-effects
- Shop sliding door and welcome bell: plasterbrain, 7'11 Sliding Door. CC0. Sources Holadios and Magnesus (CC0), bell played using Kontakt celesta. https://freesound.org/people/plasterbrain/sounds/399092/
- Rain: Antoine Goumain (Antoinemax), Nature Sounds Pack, AmbientNatureNightRainy. CC BY 4.0. https://opengameart.org/content/nature-sounds-pack — https://creativecommons.org/licenses/by/4.0/ . Converted, normalized and crossfaded for this game.
- Traffic: Yaroslav_Novikov, Car 1. CC0. https://opengameart.org/content/car-1-1

CC0: https://creativecommons.org/publicdomain/zero/1.0/
Optional background score is the game's original procedural composition; recorded Foley never falls back to generated noise.

- Helicopter rotor: qubodup, Helicopter Rotor Loop, extracted from public-domain US government video, CC0. Converted, normalized and crossfaded. https://freesound.org/s/187681/

## Chaser roars
`roar-0..4.wav`: "80 CC0 creature SFX" by rubberduck (OpenGameArt, CC0 1.0), via the Sound Lab clips `cf_boss_roar/01-04,07` (mono, 32 kHz).

## Mira's voice
`breath_run-*`, `jump-*`, `hurt-*`, `gasp-0` (listed in `voice.json`): Sonniss GameAudioGDC bundles (royalty-free, no attribution required): UberDuo "Inhale – Tanja" breathing, Pole Position "The Grunts Library" female efforts, Bottle Rocket Fx "Scream" quick gasp. Cut by `tools/sounds/cut.py` from `_asset-library/sonniss/hashire-originals`.
